Quarantine Exhibition is a virtual exhibition during fragile times. The COVID-19 pandemic changes our lives significantly day after day. Despite the current crisis, art is demonstrating its force. In April, after lockdown measures were put in place around the world, our immediate impulse was to bring together artists, friends, peers and professionals from any geographic location, with no limits on age, nationality, or career stage, through the format of a truly open, open call. The artists were motivated to submit a statement and an artwork in any medium of their choice, transmitting their immediate impressions during quarantine.
Among the featured works, also my Live Cinema installation Sconfinamento.
During the COVID-19 LockDown, the Italian squares, always so full of life and rowdy, were suddenly silent and deserted, while life was hidden invisibly inside the houses, inside the silent buildings that harmoniously surround them. Daily life, once feverish, has become a fleeting and ephemeral circumstance: the squares were controlled by police vans, enlivened by the flight of a seagull, by a flag in the wind, by a runner's bicycle, by a couple wearing masks while walking the dog.
And so the loners adventuring in the confined city were narrative elements of a dystopian and cinematic story, which I started spying on avidly, through the dense system of tourist and surveillance webcams, accessible via the web, which I have discovered oversee almost every city in Italy.
While I was locked in my studio, it gave me relief to look 'outside', to spy those beautiful airy and sunny squares - the places where I would have had an aperitif and a nice dinner, under normal conditions, through this virtual window on my computer screen. I also came to project these images, on the wall of my room, as in a new panopticon urged by the discomfort of the quarantine.
At that point, being an artist working with live media and interaction design, I decided to take the next step. Through motion tracking technology, I grabbed the webcam feed and passed it to a software, specially compiled for this project, which records and visually tracks the movement of people, vehicles, and animals, processing all the data flow and turning it into a concert for synth: movements generate sounds, modulations, graphic visualizations, digital effects. Finally, I returned everything back to the network, through a series of live streaming on Facebook, in a creative ring of real-time manipulations and interpretations. LINK
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